I am Robin Alonzo.
I am a software engineer, game developer, sound maker and tech artist.
Founder of the Postcore non profit.
Former Gameplay Programer on Microsoft Flight Simulator 2024 at Asobo Studio
I started making music in my bedroom with FL Studio when I was 16 and never stopped.
Here are a couple of examples of my musical projects.
I also make audio software.
I sometimes just have fun making shaders and other things.
Death of Internet
A student game project made with Unreal Engine 5 at the Cnam-Enjmin in 2023.
This is a vertical slice of a first person point-and-click/narrative game in which you are looking for traces of your lost friend in cyberspace.
For this project, we were inspired by Serial Experiments Lain, but also by our own experience from growing up on the internet, and the nostalgia of the old web.
Mirage
A student game project made with Unity at the Cnam-Enjmin in 2022.
This is a asynchronous multiplayer exploration game, designed for the format in which the jury from the school were testing each project. Each player gets the information from the previous one to explore a dream world in a limited time, taking notes along the way for the next player.
We were inspired by Outer Wilds for the game's exploration with knowledge base progression design.
45°
A student game project made in a week with Unity at the Cnam-Enjmin in 2021.
It's a simple 1v1 racing game with a procedurally generated track with a simple gimmick : no speed limit, and you can instantly turn at 45° angles.
Cube (Prototype)
A prototype of a solo game project about throwing a cube.
But the odds seem to always be in your favor?
Made with Godot, Blender, FL Studio, and Aseprite
DrWi
DrWi was my first musical project.
I released tracks under that name as part of the Idiocrates Records label between 2013 to 2019.
Voidstack
A collection of unsorted, unrealeased tracks made in 2020-2021 with the intention of compiling them as an OST for a game that never existed
blepi
blepi is a musical project about making dreamy sounds.
I made some tracks under that name for the Collective Unconscious game in 2024.
Audio for Postcore
I made a couple of sounds in the context of my non-profit Postcore.
LCD 3D Skybox
A 3D Skybox with an LCD effect made in Godot.
Infinite Terrain
A infinite terrain designed for long journeys at fast speeds made in Godot.
This includes techniques to prevent floating point precision errors for long distances.
The sand material has been made using MaterialMaker
Shifting Sand
A sand material made with Unity's Shader Graph for the game Mirage.